The Hunger Games: Will the odds be ever in your favor?

Primarily, The Hunger Games trilogy, began its journey as a set of novels creating a dystopian world, shortly after they were released into a series of films, following behind these films were soundtracks and several video games that gave the fans a sense of this new and fictional universe. According to Janet H. Murray this would be an example of Multiform story, meaning that The Hunger Games is presented in “… a single situation or plot line in multiple versions, versions that would be mutually exclusive in our ordinary experience (Murray 30).” This is only one source that not only helps fans unfold the story that is being told but also lets the fans engage in this world as if it were real. The Hunger Game franchise is a great example of Transmedia Storytelling, the two extensions that I would like to highlight on is the process of world-building and the idea of additive comprehension.

A screenshot of the official capitol website. Capitol TV allows fans to watch capitol video content, which played a huge role in the narrative.

A screenshot of the official capitol website. Capitol TV allows fans to watch capitol video content, which played a huge role in the narrative.

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The homepage of the capitol website.

The Website,, lets fans become a part of this new world. Henry Jerkins expands on the idea of world-buliding, he explains it to a process in which it “encourages an encyclopedic impulse in both readers and writers (par. 5)”. It allows fans to retrieve a deeper meaning, being able to understand this dystopian world more clearly rather than just reading the novels or watching the films. For example, In the top right corner of the website it list the weather in each district one by one allowing the viewer to associate this information to the narrative being shown in other forms of media.


A picture from the virtual tour of the capitol.

Lions gate also teamed up with Microsoft Office in creating a 3D world of the capitol. The capitol was built to be viewed as a virtual tour and allows fans to access never before seen locations that were in the capitol. This is also an example of additive comprehension referring “to ways that each new text adds a new piece of information which forces us to revise our understanding of the fiction as a whole (Jerkins par. 8)”. In experiencing this virtual world of the capitol and seeing places that were not showed in the films or talked about in the novels helps the fans build a narrative of their own. In engaging in these additional narratives it helps them link one story to another and in the process of doing so changes the whole outlook of the story. These extensions give fans a deeper meaning and interaction to this stories as if they were real places and people.



Collins, Suzanne. The Capitol. Lions Gate Entertainment Inc., 2014. Web. 21 Feb. 2015.

Jenkins, Henry. “Transmedia Storytelling 101.” Confessions of an Aca-Fan. Henry Jenkins, 22 Mar. 2007. Web. 21 Feb. 2015.

Murray, Janet H. Hamlet on the Holodeck. New York City: The Free Press, A Division of Simon and Schuster Inc., 1997. PDF.


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